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Showing posts with label Woodland Scenics. Show all posts
Showing posts with label Woodland Scenics. Show all posts

Wednesday, April 22, 2026

In the Mood for More

While the kitmingling mock-up iron was hot I decided to strike it once more.  This is a combination of two buildings - Carol's Corner Cafe' from DPM and the Corner Pharmacy from Woodland Scenics; in reality, the same structure, just under different names.  My corner cafe has been serving as a stand-in for the pool hall.  Now that I have a second kit I can create a larger structure more suited to the location.  The photos below illustrate the process.

Walls photocopied then cut apart.

Walls rearranged and glued to cardstock.

The finished mock-up in place.  Box car to prove clearance.

The structures bounded by the tracks, clockwise from top: former blacksmith and livery stable now turned garage (red building), Chero-Cola bottling plant, pool hall, pipe supplier (tan sheet) and freight house.

I selected this structure because of the large windows which will give a nice view of the pool tables inside.  There's enough room on the ground floor for three pool tables, a bar - for root beer, of course - and a staircase leading upstairs.  I'm tempted to use the remaining space between the structure and the tracks to include a little add-on, perhaps a storage room, but that's a decision for later, after I've had time to stare at the mock-up in place.

To my eye the building fills the space well and has enough mass to sit opposite the large bottling plant without seeming dwarfed.  I like including non-rail-served structures in areas adjacent to the tracks.  This, to me, seems more realistic and less "model-railroady".  On a layout this size with curves this tight and a looping track plan I've got to employ every trick in the book to add that true-to-life feeling.

Finally, here are a couple bird's eye views of the structures along Orange Avenue, per Jim's request in the previous post's comments.


Note: I took this shot before I decided to create the mock-up in this post.  Carol's Corner Cafe' can be seen in the upper right corner.

Oh, one last note, if you've made it this far.  S ince both predecessor kits include the word "corner" in their names, I think it's only fitting to call this billiards parlor "The Corner Pocket".  Thanks for reading.

Sunday, July 2, 2023

Diorama Design and Composition - NMRBO23

 

 
Click on the image above or open in a new tab to see a really large version.

The top-down image above offer a good view of the overall layout of this year's National Model Railroad Build Off diorama.  The main idea driving the design is the flow across the scene from side to side, primarily left to right, interrupted by elements that break that flow.  Elements that run from one short side to the other are the lakefront, the track and the road.  Elements that interrupt that motion are the bends in the road, the stream and bridges crossing it, and the trees.  The houses and larger trees at the back of the scene are adjacent to or behind these longer, sweeping elements, and are almost interesting background features in and of themselves.  More on them in a moment.

Let's start with the water.  Since Woodland Scenics Deep Pour Murky water and a plate girder bridge were two required elements in the product bundle, it made sense to make them primary features in the design.  I placed the bridge front and center with the water making a V towards the bridge.  The small 'surface rocks', also required, point along that V toward the bridge.  (Another line of surface rocks points toward the concrete arched bridge, but it is secondary to the railroad bridge and serves another compositional purpose).

The last required element in the product bundle was "Aunt Lucy's House", a two-story wood house kit by Walthers, (nee Faller).  This structure might get its own blog post, as there's much to talk about there, but the topic for this post is about how to use the design of the diorama to highlight the required elements.  To draw the eye to Aunt Lucy's house I put a bend in the road and placed the big white house at the end of it.  I then put parallel elements in front of it which reinforce its location, connecting the street to the track to the fence to the driveway and finally the roof of the house; there's even a line of surface rocks between the track and the fence.  See the blue lines in this image below:

Note also how the other house on the left relates to the curving road, track and lakeside over against the strong parallel lines at the farmhouse.  In "reality" the home would have been the last thing built - the lake being there first, the track coming next, the road after that, and then the house.  But for the purposes of the design composition it is the most eye-catching large element on that side of the diorama, and the shape of the elements in front serve to reinforce its location.

As I implied in last year's analysis of my diorama entry from 2022, balance is important.  The weight of things influences how the viewer sees the scene.  So far the discussion has focused on a top-down view, but this year I added more vertical gradients to the diorama.  The lowest elevation is the lakefront and stream, and the highest the ground level under the mission-style bungalow on the left.  However the tallest structure is still the white farmhouse.  The paved road is the only leading line that changes elevation; it is above the track on the left, level at the crossing, then below it on the right.

Finally the trees play an important composition role.  There is one more (broken) horizontal line on the diorama - the trees across the back.  I had originally planned to include a printed backdrop but decided late in the construction to omit it.  I had even considered using a small mirror to give the illusion that the stream extended back further into the distance but disguising it with a tunnel of trees would have changed the overall feel and balance of the diorama, putting too much weight in the center instead of out front on the bridge.  

I firmly believe that nature, whenever appropriate, should dominate our modeled environments.  Big trees should be big, maintaining the relationship to other structures, trains, people, etc. as they do in reality.  My Bald Cypress trees are 60-70 feet high; this is about average for this species, but still tall enough to cast a long shadow over their surroundings as a model.  

The palm trees dotted throughout are mainly there to set the locale but also serve as punctuation marks, places to interrupt the flow and keep the eye in the scene a bit longer.  As painter Ian Roberts notes, strong lines across a composition tend to take the viewer outside the scene, so elements that keep the viewer in the scene need to be placed to do just that.  It would be easy to follow the paved road right off the right side of the diorama, but that big Cypress says "Stop!" and keeps your eye at the lakeside "beach".

Thanks for keeping your eye on this longer blog post.  I hope these thoughts inspire you to consider design and composition in your modeled worlds.



Tuesday, October 20, 2020

Diamond T Flatbed Update

(Gosh has it been a month already?  Where has the time gone?  Early in the lockdown the days felt like weeks, the weeks like months and the months, well, you get the idea.  Modeling has slowed but not stopped.  Plenty of material to share in the next few weeks, thankfully.  Hang in there...we're all in this together.)

These shots are a few weeks old, but were taken just after I had applied a first layer of black oil wash.  The mineral spirits I used were "green", (which is my preference, to be environmentally friendly), but in this case that meant they had a milky color and thick consistency, making it harder to apply as a pin wash.  I was also a bit uncertain as to the finished result until they dried and with oils that meant a few days.  I have since purchased the traditional non-eco-friendly mineral spirits for my next wash.



I went ahead and painted the pallets that came with this kit though I won't be using them in the scene for which this truck is destined.  Before applying the oil wash I gloss-coated the truck to allow the wash to better find and follow the cracks and crevices.  Also note the poles holding up the cab roof.  These are not included in the kit but nowhere could I find any evidence that they shouldn't be there; just the opposite in fact, so there they are.  A freely hanging cab roof is a thing, but not on Diamond T trucks as far as I could tell.

Oh, and the color?  Just personal preference.  Since these images I have finished assembly.  Weathering still to come.

Friday, July 24, 2020

Flash Tip

The classic Woodland Scenics metal kits are (in)famous for their quality - both positively for the wonderful amount of detail included in the parts, and negatively for all the flash and general cleanup involved in making them look their best.*  I enjoy them and have spent many happy hours painting them.  Recently I began preparing the parts of the Diamond T Flatbed Truck kit.  It will feature prominently in the "streetcar track deconstruction" scene planned for Pine Branch Park.



So here's the tip:  Leave the wheels on the sprue to clean out the flash from the spokes and around the tires.  THEN cut the wheel from the sprue and dress the remaining flash/sprue remnant.  I use Xurons to get a clean flush cut without damaging the tire but if you cut too deep into the tire, just dress it with a file and make that the part of the wheel that sits on the road.  I removed and cleaned two wheels before realizing how much easier it would be to leave the wheels on the sprue and do this work.


*Granted, there are some early runs that don't have nearly as much flash to trim as more recent runs.  I think - this is just my hypothesis - that the older castings are cleaner because the molds are newer.  Is this the case?  Regardless, I tend to look for older kits for this reason and find them to have less flash to remove and fewer casting defects.